Signal card game rules

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One such method for a four-player game is to remove two red and two black cards from the deck, shuffle them, and deal one to each player. Players may mutually decide a method for determining partnerships, which may be as simple as merely selecting who they would like to be paired with, or by some random process.

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The game is best with four players (two partnerships), but can be played with six (three partnerships) or eight (four partnerships).

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Alternately, notice that one of the opponents is attempting to signal their partner, and call out “Counter cash!” before their partner calls “Cash!”.Īll players divide into pairs. The object of the game is for one player of the partnership to call out “Cash!” upon receiving a signal from their partner that they have obtained four of a kind. Players form two-player partnerships, competing to make four of a kind, then successfully send and receive a secret signal without it getting intercepted by their opponents. Cash (also called Kemps or Kent) is an interesting social card game for four to eight players.

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